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The answer, of course, was that the stories had been written as well as could be expected given the tools I had when I wrote them. Every writer starts with the same toolbox, which at most might contain a screwdriver and a pair of rusty pliers, and there’s not much you can make with that. Each finished story adds a new tool to the box that assists in the construction of better stories going forward, and reveals the strengths and weaknesses of the prior work.

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It's funny: I always imagined when I was a kid that adults had some kind of inner toolbox full of shiny tools: the saw of discernment, the hammer of wisdom, the sandpaper of patience. But then when I grew up I found that life handed you these rusty bent old tools - friendships, prayer, conscience, honesty - and said 'do the best you can with these, they will have to do'. And mostly, against all odds, they do.

Almost everyone can remember losing his or her virginity, and most writers can remember the first book he/she put down thinking: I can do better than this. Hell, I am doing better than this! What could be more encouraging to the struggling writer than to realize his/her work is unquestionably better than that of someone who actually got paid for his/her stuff?

A writer needs three things, experience, observation, and imagination, any two of which, at times any one of which, can supply the lack of the others.

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Writers remember everything...especially the hurts. Strip a writer to the buff, point to the scars, and he'll tell you the story of each small one. From the big ones you get novels. A little talent is a nice thing to have if you want to be a writer, but the only real requirement is the ability to remember the story of every scar.
Art consists of the persistence of memory.

This is what I believe to be the progress of a writer. You write 10 things, of which one of them will be great. You then write 11 things, of which two of them will be great. Then you write 12 things, of which four of them will be great. Then you write 13 things, of which eight of them will be great. Finally you write 14 things, of which 16 of those 14 things will be great.

Whatever reader desires to have a thorough comprehension of an author's thoughts cannot take a better method than by putting himself into the circumstances and postures of life that the author was in upon every important passage as it flowed from his pen; for this will introduce a parity and strict correspondence of ideas between the reader and the author. Now, to assist the diligent reader in so delicate an affair, as far as brevity will permit, I have recollected that the shrewdest pieces of this treatise were conceived in bed in a garret; at other times (for a reason best known to myself) I thought fit to sharpen my invention with hunger; and in general, the whole work was begun, continued, and ended under a long course of physic and great want of money.

Designing story tests the maturity and insight of the writer, his knowledge of society, nature, and the human heart. Story demands both vivid imagination and powerful analytic thought. Self-expression is never an issue, for, wittingly or unwittingly, all stories, honest and dishonest, wise and foolish, faithfully mirror their maker, exposing his humanity … or lack of it.

Any first rate novel or story must have in it the strength of a dozen fairly good stories that have been sacrificed to it. A good workman can't be a cheap workman; he can't be stingy about wasting material, and he cannot compromise. Excerpt taken from On the Art of Fiction by Willa Cather circa 1920.

Let the writer take up surgery or bricklaying if he is interested in technique. There is no mechanical way to get the writing done, no shortcut. The young writer would be a fool to follow a theory. Teach yourself by your own mistakes; people learn only by error. The good artist believes that nobody is good enough to give him advice. He has supreme vanity. No matter how much he admires the old writer, he wants to beat him.

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